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(+2)

The wait was worth it, that was phenomenal! Highlight of the jam for sure.

I really thought I wouldn't be able to make it past the third levels/ atmospheric layer(?), but once I realised that the flip move converted any momentum, horizontal or downwards, into upwards velocity it made me appreciate the movement way more. It's got some subtle complexity.

Being stuck on the ground layer in the web version really does a disservice to how great the later sections look. Huge shout out to how the sfx for jumping through droplets changes during these stormy sections, such a lovely way to convey the mood switch. And that finale with the music rising as you descend back down was beautiful. Such a simple recontextualization of the game thus far and it works.

The sudden appearance of an arrow ui felt a bit jarring, even if I understand its necessity. Freaking arrow jumpscare, haha.

Thanks for the feedback! Really happy to hear that you finished the game and liked the ending, that's definitely the highlight of the game for me as well. The SFX were actually supposed to follow the chords of every music track, but I only had time to add that to the first layer. But at least it works really well there!

mayyyybe the arrow was a little too big hahaha.  I think 3D sound effects for this bundled with a more subtle visual hint (such as light rays?) would be a better fit if we had more time.