The wait was worth it, that was phenomenal! Highlight of the jam for sure.
I really thought I wouldn't be able to make it past the third levels/ atmospheric layer(?), but once I realised that the flip move converted any momentum, horizontal or downwards, into upwards velocity it made me appreciate the movement way more. It's got some subtle complexity.
Being stuck on the ground layer in the web version really does a disservice to how great the later sections look. Huge shout out to how the sfx for jumping through droplets changes during these stormy sections, such a lovely way to convey the mood switch. And that finale with the music rising as you descend back down was beautiful. Such a simple recontextualization of the game thus far and it works.
The sudden appearance of an arrow ui felt a bit jarring, even if I understand its necessity. Freaking arrow jumpscare, haha.