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Whats happening there is that there is no reflection data in that section of the level because it's unfinished. So the lighting tells the material on the character that it should be dark, but because there is no reflection data it defaults to the skybox. So the character is drawn as unlit but with skybox as the reflection. It's just a silly little oversight. Will be fixed :)

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No no no, I think it's awesome! I was saying it would be a cool skin if you ever implemented a skin system