*****SPOILERS BELOW****
Awesome game! It took a lot of trial and error but I finally made it to the end.
A little hint system would have been nice to have at points, but then again, experimenting is part of the fun. One way this could work is by having symbols that give a clue to the recipe (for example, "o" means surround a building with another, ">" meaning put a building next to another building, "x" means put a building on/next to a certain tile).
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For those that are stuck here are some clues:
- To reach your destination, you need resources, and lots of them! There are different raw resources to gather, and your workers will specialize based on their environment.
- Watch towers help your people explore the land, but don't forget that sailors need light too. If one watch tower lets you see far, imagine what many could do.
-When it comes to villages, the more the merrier. It's said that a small number of people are magically inclined. Maybe with a big enough town, you may find some. Your villagers also need to be educated, but your town will need to be even bigger to fill those classrooms.
-Your villagers can tend to their farms by hand, but if the farm is too big, they may think of something to help.
-Once you discover a building to transform your raw resources, don't make them walk far. Try refining your raw materials right next to where you extracted them.