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no problem, thank you for replying :3

Altought I really don't want you to get the wrong message about the boss here, the problem is not that it's "too hard", it just feels unfair, wich is completely different. In fact the boss itself in theory sounds actually easy enought, the problem is that there's just too much stuff that feels like is completely out of the player's control. Yes I do agree that it could be more clear that you're supposed to stay on the edges, that's really lacking some indication, but even if the player knows that, if the boss corners you into a wall you simply get stuck and bullied, there's no way to get out of there and that just feels like the boss is straight on cheating.

(+1)

Yes, some other people have mentioned the cornering issue (which can happen with all enemies). I was thinking of making it so that after a player is damaged, they can walk through enemies for a brief period.