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Very cool theming, I could feel the 80s. :D I know it's certainly Tron inspired, but I almost felt like Pac Man running around this maze eating all those dots. The run animation looks good, I love the little after trail when he jumps, and the game just controls really nicely. Sound effects, death animation, barriers disappearing all felt right. I also really liked some of the more creative hazard rooms, you got a lot of variety out of moving blocks. 

Some areas where I struggled:

- the world is huge and there are a lot of things to collect / doors to open. A map, an item tracker, or both would have been really helpful. It was kind of hard to stay motivated when I didn't have a strong sense of the scale of the world.

-  Kind of a minor nitpick, but the hit boxes felt pretty unforgiving. I died a lot just cause of impatience and near grazes. The spawn points were pretty forgiving though so it wasn't a big deal.

- I was never super certain how the low gravity beam was supposed to work, its physics could feel inconsistent at times and the giant room was kind of hard to navigate without any very defining characteristics on each level, some floor numbers carved into the circuit board or something might have helped. Also I think I ran into a bug in this room, if you jump into the gravity beam while holding the Climb button, you'll travel upwards for awhile based on your character's velocity when they entered the beam.

But yeah, all around a very cool entry, I'm super into the aesthetic and just running around the world felt really good. You also nailed the lonely, oppressive atmosphere with the ominous background track. Good job!