DAY 4 and 5
So a late post in that this should have been yesterday! But I'll mix today's and yesterday's post.
So yesterday (and a bit before yesterday) I spent some time working on the design of my game by breaking down my chosen verse by looking at the nouns and verbs. This provides a way to influence the gameplay and game in general in such a way that the scripture verse more fully inhabits the game, whether it's in aesthetics, audio, gameplay, design, and maybe even the programming! The verse then is poured like a good mixture into every aspect of the game more organically rather than forced or tacked on.
I also wrote a basic story, a really simple character outline that just defines some character archtypes, and what areas of gameplay I have present in RPG Maker and what are things I'd like to influence.
Today I hope to make some more headway and more fully flesh out the design.