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(1 edit)

DAY 4 and 5

So a late post in that this should have been yesterday! But I'll mix today's and yesterday's post.

So yesterday (and a bit before yesterday) I spent some time working on the design of my game by breaking down my chosen verse by looking at the nouns and verbs. This provides a way to influence the gameplay and game in general in such a way that the scripture verse more fully inhabits the game, whether it's in aesthetics, audio, gameplay, design, and maybe even the programming! The verse then is poured like a good mixture into every aspect of the game more organically rather than forced or tacked on.

I also wrote a basic story, a really simple character outline that just defines some character archtypes, and what areas of gameplay I have present in RPG Maker and what are things I'd like to influence.

Today I hope to make some more headway and more fully flesh out the design.

Design Notes for Vandal Hordes

design notes for Vandal Hordes

The idea of threading the verse even down to the code of your game sounds very beautiful.  What a lovely testament to the word.  :) thank you for sharing this.  

<3