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"Rath of the Painbringer"

Never knew my Jump King skills would actually be useful.

This game is hard, and I can see why a lot of people are deterred from finishing this game. But as someone who has played and finished Jump King before, I feel that this has a lot of good things going for it.

The art and effects are beautiful, the peaceful rainy atmosphere allows me to fully focus on the jumps themselves, and intentional or not, I really appreciate the little details on the floor (grass, shiny bits) that help me position and align my jumps.

I also really like how the levels are designed to be forgiving in some parts too. Some drops allow the player to land in a slightly better position rather than just going straight down to the lowest level, and I really appreciate that. I can't imagine how long it took for you to design all these levels like that and test them out to this extent.

Also really enjoyed the introduction of the side-mechanics, especially the conveyor belts, those were pretty fun and challenging to make use of.

I do have one criticism though, and that is for the tighter "combo" jumps, it'd have been nice to have some kind of input buffer to allow me to charge the jump even before landing. Those parts felt a little bit harsh to play through, since it required me to play somewhat perfectly.

Overall, in my eyes, this is a really beautiful, very polished and well-designed game. Well done!