The visuals and the music were impressive, I really liked the
Egyptian aesthetics you chose. The game was intuitive to understand
even without text, including the icons in the options menu. Using
hieroglyphs for authors was so fitting for the Egyptian theme.
I
liked the level variety, it was nice to look around in all the open areas and
at the lighting effects in the closed ones.
The gameplay
was simple at first, but started to feel quite challenging very soon. The timings for the shrine powers felt strict to me, there was just enough time to finish a section they were given for without slowing down. There is some flow to it though.
The
game was very graphics intensive, unfortunately I’ve experienced
game crushing too.
Viewing post in Pharaoh: Two Steps to Heaven jam comments
Thanks for playing our game and your kind words and glad you liked it!
I have to say, ancient stuff is also something I personally like and therefore I enjoyed making all the assets pretty much.
Yes, the shrine powers were timed. You have sometimes more options to finish a level but only 4 levels are affected of multiple ways to finish it. I originally wanted to have more paths for all levels, a short one which requires more skill and a long one which is easier but taking longer. But I ran out of time for this.