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Fun entry! I enjoyed my time playing and escaped!

-The 3D environment was fantastic, you made some excellent AESTHETIC choices

-Stabbing A++. I stabbed so much LOL it was very satisfying to rip and tear and time the combat down

-it was a tad confusing to know where to go, and combined with the time limit I was almost *too* stressed out. I think some more landmarks would have helped me navigate

-I expected to get some kind of gun based on the reload controls, not sure if I missed that or not, but who needs a gun when you can STAB

- the grapple mechanic felt great, I utilized it to make final escape faster. It was very satisfying to be able to zip through areas I just ran through, great player empowerment moment!


Great work! Thanks for making this and congrats on submitting!

(+1)

Thanks! I spent a lot of time designing the environment, and the grapple gun was by far the hardest thing to implement. I'm glad you liked it.

I intentionally made the level seem like a maze to cover the fact that it's actually quite small, but that's definitely an important feedback to consider.

There is a sidearm you can find by going through the vent found in the main room (on the same wall as the exit). I'm glad you were able to beat the game without it though! It was always intended to be optional.