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Great entry! I really enjoyed my time with your game!

-Extremely cool aesthetic. I felt like I was playing a Vectrex game in the coolest way. Animations were super smooth and read very well.

-The controls are fluid and jumping/wall kick mechanics feel great to use

-Very powerful feeling and choosing which ability to lose is legitimately difficult and it's very neat to see how your choice will affect which routes are no longer viable after your choice. I really like that progression (regression?)

-One nitpick was that some of the spaces between areas felt sparse of save points or were maybe a bit too long. Dying felt very very punishing


This was a joy to play, and very cool take on the Metroidn't theme. Fantastic work!