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That's most likely a winner already, but I'll try my best to give some feedback anyway.
Pixel art is just gorgeous, altought I bet you're already aware of that, and there's also a lot of polish on everything, wich I really appreciate, everything feels really satisfying to do and has a lot of weight, wich is awesome.

The actual game design is surprisingly simple tho, I legit have not a lot to say about it. Both combat and platforming were actually pretty basic the entire time, wich is not a bad thing, mind you, the game was still done on a single month after all, but idk, something about the artistic side being so awe induncing kinda made me expect a little more I think. But hey, it's still great fun tho, really liked the bosses too, even if they were also pretty simple fights in essence.
Actual nitpick I have with the combat tho, is that it felt really random wheter I would do a backdash or an actual dash. I think your intention was to always make the char do the backdash while engaging to make it easier to avoid attacks, but for me that was actually pretty disorienting, since when I pressed to dash my intention were always to phase throught the enemy instead of retreating. And I also would have loved if there were a better indication of wheter I can dash or not, because let's be real, only warning me about that After I try is comedically too late xD

Minor comment that doesn't really impact the game at all tho, I actually tried to traverse that falling bridge on the beggining by backdashing the entire way throught just for the funsies, but the backdash isn't fast enought to actually do it, so I was punished for it, making me backtrack all the way to there twice, but hey that's already more my own fault anyway x3

And I guess that's it really, as I said, not a lot to comment on, this is just a really really well made game, and definitelly one of the top spots on the rank already. I also recorded my run, but it was a whoping 50 mins lol, altought if you wanna see it any time, just hit me up.

Thanks for playing! Your feedback makes sense. As an artist primarily, and doing this solo, the art is definitely my strongest skillset. But I have done enough dev work to have lots of code and experience to pull from. So I Actually often feel like I am under-developed at the gameplay/design aspect.

The feedback is great though, and I think I would need to rework how the dash works - maybe seems at odds with having a back-step since they both serve similar basic utility?

Thanks again!