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(+2)

Hey guys, cool game!

Could have used better jump mechanics on the mushrooms, not gonna lie. If i press up while jumping on a 'shroom I expect to double jump, but first it does a low jump and then a double jump? That was frustrating.
Also you put ceilings right above some places where I had to jump, so this also created sudden unwanted things to happen.

There isn't enough of a visual cue to show that the dagger is on you and not in the ground somewhere, so a lot of "Oh...".

You should probably also buffer the throwing, because sometimes my dagger would be recalling and I'd shoot it out again, but the dagger just hadn't reached me, so nothing happened and I died instead.

With those improvements I think this would have felt a lot better, and my dying would feel more fair. There was a lot of the frustrating kind of dying you got in games of old where you felt like the controls were working against you.

Anyway, overall a fantastic take on the theme and very cool shaders. There were very few real bugs as well (some dying when I shouldn't, some living when I shouldn't). Also well done on teaching the player how to play the game in such an intuitive manner.

 Wow, thanks a lot for the feedback! It will certainly help us a lot to get better!

I'll try to make the mushrooms feel better, and change the platform positioning on some parts. About the visual cue, we'll think of something. So far the character sprite changes and a sound is played, but I guess some more visual feedback would do no harm. On the input buffering, I'm almost sure I did add it, but I might be wrong hahaha I'll check on it as well, and make it bigger if it is the case. 

Once again, thanks a bunch for the feedback, seriously! We really appreciate it!

(+1)

You are more than welcome.

I meant that you should make the dagger more visible on the player. This is mostly for when I've respawned and forget to recall the dagger. I was wondering why the dagger didn't just automatically return to you on death though?

Anyway, keep at it. :D