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Thanks kkairos!

Yeah, I agree the game design needed more TLC when it comes to the time mechanic and the related puzzles. I think it's good on paper, and could be in practice, just needs more time to play with it and figure out interesting ways to leverage it. Plus, I wanted several more puzzles, they just ended up being hard to design and implement in the jam time-frame. I may pick this concept up and try to polish it more though...