The character sketching phase has been finished for a while, and soon the story writting phase will be finished as well. It won't be long before I start working only on the engine and the game itself. I have to make the preparations.
Originally Harmful Heaven was going to last only one day, its story. Then it was extended to 2 and it was for a long time, but Eurobeatlover told me "how do you want to make the audience feel the game's friendships are organic if they all met in 2 days" and now the story lasts 27 days. That is to say, the end of the world starts 3 days and by the time Sera and Dess decide to cooperate giving beginning to the story 3 days have passed.
The idea is that every time a day starts, this screen representing characters doing something will be shown. Sometimes they will be the main characters, other times they will be other characters that were left out of the focus but not to leave so much in the air what happened to them. Accompanied by three squares with small icons representing the characters, plus the remaining days to the "Day of the final bomb".
After revising the script and leaving it in a non-prototype state, I will make the scenes in the engine. This is really going well, even if the final game ends up being somewhat mediocre, I'll be able to say that I made my first complete game. I have to continue.