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this is by far the best ue5 demo i've run. all settings maxed at photoreal, 4k, dlss balanced - getting 45fps on 4090/7950x3d but somehow feels much more smooth than many of the other ue5 demos i've run at that same framerate. the RT reflections are the cleanest I've ever seen in a game - almost full resolution fidelity in the windows. The gears in the mill are incredibly modeled as well. great job!

Wow, thank you for such appreciation of my work! It's really nice to hear that and I'm delighted that you enjoyed it so much! :D

The idea of animated gears in the mill was something I abandoned twice - the gears would randomly start rotating on the wrong axis or teleporting, which was completely unacceptable. I searched through all the forums, tried different methods, but nothing worked. Finally, I came up with a different approach and managed to achieve a stable effect. It makes me even happier that someone noticed and appreciated it. 💪

By the way, in the updated version, you should easily reach 70-80 fps with DLSS 3 on the same settings.

That would be amazing - when do you anticipate making that available for download? I believe Nvidia just recently released the DLSS3 plugin for 5.2.

Also - shared with some folks on Twitter - and one of them had an error with a 7900xtx: https://twitter.com/CapFrameX/status/1671923459503316992?s=20 

Yes, DLSS 3 is already available and implemented in the project. However, there is still a lot of work and even more testing/bug fixing to be done, and for the past two days, I couldn't work because my GPU has been busy rendering - still is.
Quoting a classic: "Coming: When it's ready" 😂

I'll take a look at Twitter.