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(3 edits)

Thank you for the feedback! I'm glad you enjoyed it :)

Yeah, it's actually my first time making a metroidvania so I tried to go as small as possible (and still crunched a bit in the end, ofc xD).
I did try to make the ghost noises sound somewhat very glitchy and strange, but definitely might've missed the volume balance. I think I could add sliders for sfx and music, and make these noises a bit lower by default.
And I agree the music's rather quite chill, the musician did go for those vibes. We just thought it blended pretty well either way, despite missing a bit of the creepiness.

Sorry for the annoying bug, but thanks for the observations! I really hadn't noticed that the game unpauses for a bit at that point, that's a nice theory. I'll look into it.

I'm actually interested in seeing your run if you don't mind, it's always great to watch playthroughs!

E valeu! Na boa, muito brabo ver outro BR por aqui

(+1)

Ta na mão!

(E esse é um daqueles momentos estranhos em que vc não sabe em qual lingua falar, então eu só vou continuar em ingles huhauhauhau)


Anyway, as I said, nothing super amazing happened, but who am kidding, I really just wanted an excuse to show me tauting the ghosts x)
A thing to notice tho, the only time the "try again" button worked was when I didn't die again after pressing it, so I guess my theory is on the right path.
(+1)

(Deixei em inglês tbm pra todo mundo entender akldspalskdaplkd)
Oh the beauty of playtesting:
I somehow completely missed that gameover bug, and you managed to get them in almost all your deaths LMAO
When it did crash to me, I think it was instant somehow after pressing try again only once, but it must be all related in some way. I'll investigate it further; this was really helpful, thanks for that!

And thank you for the whole playthrough! It made me notice the ghosts are getting stuck a bit easily with each other sometimes, and there's a little part around the second key that would lead you to the lever and actually wasn't meant to be skippable (but had nothing crucial either).