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(+2)

Ohhh this is hella stylstic. The art and visuals really steal the show here, and the gameplay is satisfying as well. I liked how you could float around a lot by holding attack and plan your airtime around bullets that way. It did feel like the boss had too much health for each round though, after figuring out the optimal pattern there was still some sludging along, but that's par for the course in a jam entry   Also the control mapping was a bit wonky, I feel like z and x would have been ok. And shift for dash was pretty hard to maintain and I don't think dash ever really crossed my mind as a good idea since the screen was always so packed. But maybe i wasn't thinking about it enough bc the key binding made it hard to use.

Either way, great entry! The story felt very personal and had a nice message at the end, so that alone is worth its weight.

Thank you for the feedback!
Honestly i would have liked to have easily re-mappable keys so the player can choose.
Yeah the health was too much. Probably would have helped to have someone else playtest it beforehand.
But I'm glad you liked it!