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(1 edit) (+2)

Phew I'm done playing the Jam version. I did not expect a 2-week game to last 6 hours. Despite of this game length, the game seems to be designed and balanced well enough, so special congrats for that!

It's high quality on the sprites and music. I like the variety and creativity of the enemies!
The gameplay itself is fine I guess. Since the main feature of the game is to have the player redo some floors to get better equipped, I think the first boss, Momiji is actually a pretty good way to convey that.

After Momiji, I wasn't compelled as much to restart from F0 (which is personally more of my style). Though I did avoid enemies because the gear upgrades is a bit non-conventional lol - I went 80% of the game with Hina stuck on an early-game weapon lol.
I actually really like that there's no dedicated resting spot. I actually felt like the consumables were actually meant to be used. So Marisa was a great friend during the ascension.
Eventually I beat the penultimate boss and I still wanted to fight the Optional Super Boss™ so I had to bail out to restock on major recovery items.

The story is captivating enough, it's lighthearted but it knows which direction it goes. It's fun to see all the dialogues, and seeing Nitori and Hina talk to eachother as they climb the dungeon really shows these tasty-looking breadcrumbs yum

There's a lot of content and some of us may not spend enough time completing the game and seeing everything to rate it, so I've done a video (of the Jam version) that condenses my experience. Now you can easily access the story~


Oh hot damn, it took me 6 days to play the entire thing then making this video. I better get to the remaining games of the Jam now lol

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Appreciate and am kind of in awe of the effort here, damn lol ... we didn't hit VN-level word counts or anything, but there's like 5k words in there and I'm glad there's a way for people to see them in the jam version without needing to do the grind themselves.