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Nice job, this was pretty well done. I felt like it was not overly long, and I was able to finish with only 2 or 3 restarts. The stabbing felt a bit off because of some combination of enemy hitboxes and the speed of the animation, but I got it down after a few misses. I liked the dodge controls (even though i didn't use them very much.) I was a bit worried about the timer, but I had plenty of time when I got to the exit.

I think some kind of light or holographic sign to indicate which doors are unlocked and which aren't would be nice, as I kept running into dead ends trying to find the right doors.

Awesome, I'm glad you enjoyed it! I wanted to create a 5-minute experience. If you speedrun you can beat it in under 2.

I've had similar feedback on the knife but I'm glad you figured it out, animation isn't my strong suit. The game was originally intended for VR so it wasn't a consideration. Dodging isn't so useful right now, but it'll come in handy with larger or ranged enemies.

Yeah, consensus is that doors are too confusing. Something to work on.