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Hi!

*Theoretically, any number of players + 1 GM.  In practice, it works best with 1 GM + 3-6 players.

*Average play time is entirely up to the group and what you choose to do during the playtime.  In playtesting, an average combat encounter has taken around 15-20 minutes.  I've run sessions between 1 hour and 4 hours that all felt like they were useful lengths, but it would probably be hard to get a lot done in under an hour. 

*There is no solo mode.

As a side note just to make sure you're aware, this game is currently a playtest version and is not a completed product.  I do plan to include this kind of information and some examples of play in a final version, but we're a long way away from that right now.  I am working on the bestiary currently and hope to have an update relatively soon, but my day job is not giving me a lot of time to work on it so 'relatively soon' is likely to be measured in months.