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(2 edits)

SoulLink AI Alpha 0.9.12a is now available for testing

  • Added error debug to log if the named firespot for a projectile is not found 
  • Fixed TimedDespawn, which would despawn immediately after spawning due to invoke not being cancelled after pool object re-use 
  • Fixed TaskDestination orient at destination 
  • Updated TaskDestination to match target position when using orient at destination 
  • Added Delay Next Task, Start State Name, and End State Name properties to the custom TaskDestination editor 
  • Updated SoulLinkAIUnit MoveTo method to utilize the Movement Animation Clip when orienting to destination position 

NOTE: You can install on top of previous versions, but as always please backup your prefabs and databases.