SoulLink AI Alpha 0.9.12a is now available for testing
- Added error debug to log if the named firespot for a projectile is not found
- Fixed TimedDespawn, which would despawn immediately after spawning due to invoke not being cancelled after pool object re-use
- Fixed TaskDestination orient at destination
- Updated TaskDestination to match target position when using orient at destination
- Added Delay Next Task, Start State Name, and End State Name properties to the custom TaskDestination editor
- Updated SoulLinkAIUnit MoveTo method to utilize the Movement Animation Clip when orienting to destination position
NOTE: You can install on top of previous versions, but as always please backup your prefabs and databases.