Neat entry!
- I really enjoyed your character's animations, they were insanely well made
- The environment was very cohesive and had that sick "clean futuretech" vibe that I enjoy
- Controls were a bit too floaty for my tastes, and it was very difficult for me to anticipate enemy attacks - especially the beam weapon. I would die in what felt like an instant and I had 0 time to anticipate when it would be shot or if my counter was active. I also really struggled because I would die and be revived with one (zero?) hp, so the beams from enemies just kept insta-killing me
- SFX for walking are a cool idea, but might be a bit too loud and repetitive
Very cool foundation, there's some neat systems in here that can be expanded upon for sure. Congrats on submitting!!!