There you go then!
About the tutorialization tho, I think it's cool for the grapple jump to stay as somewhat of a """secret""" thing, but yeah, If you wanna do stuff that actually requires it, then you should have taught it more directly at some point. I think the ideal here would be for the early game to be designed with only the straight grapple pull in mind, and only introduce the jumping later on near the end.
That first health upgrade I actually had problems with the first jump only lol, everything else felt fair enought, altought as you may notice on the video I didn't actually try to do that little section with the glide, since I could still get the upgrade by tanking the damage anyway, even if it felt a little wrong to. (I'd prefered if that section was a little longer, as in, making it actually impossible to beat witouth gliding, because otherwise it felt like I was just missing some kind of technique rather than I was supposed to backtrack to there later.)
But as I said, it was still plenty fun tho, looking back at it now I kinda wish I took some more time to explore more properly, since it did kinda feel like I speedrunned the game in some way lol, even if I played it twice just to check that one place on the last room. But hey no problem.