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Ok, you kinda sold me on your idea, there are a few systems that need revamped or the whole idea of these are pointless, like combat is basically whichever has the better stats wins instantly, and to make a party system, like a tank take damage (or distract) while a fighter can get in and attack, then comes the problem of an overly one-sided party where the fighter would be the only one getting XP. There are a few other issues as-well, working on this would definitely take a while, but I’ll try adding it.

I just updated the game with some of the features like event referring, and fixes that bug you were having. Saves have been kinda reset unfortunately, something I had to change for the future of the game kinda messes with current saves.

I’ll probably work on some of the more technical or user experience things next update. Along with party systems, it sounds really fun and painful to try and make hahaha.

(+1)

I'm not trying to sell you on a idea or convince you, I'm just suggesting things that I think would be interested to see implemented. However I'm glad to see you are considering my feedback! I look forward to what you do with the game in the future!