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VOD:

Overall Fun:

First half is decent. The knight of chaos boss was honestly a slog because the pattern is simple: jump over enemy and shoot. Knight turns too fast so it becomes a chore instead of fun. The second half of the game is really fun! The final boss fight is my favorite. Much more variety in gameplay and it felt fun utilizing all of my equipment for the battle. But kind of annoying that you can't skip the cutscenes/dialogue to skip to the fight.

Controls/UI:

Decent controls. Arrows keys to swap between normal and heavy arrows is a little tough to process in real time combat while moving, jumping, and shooting arrows all at the same time. Using an ability was supposed to be L but I'm not even sure what ability I had or what it was supposed to do. Suggestions: Tooltips explaining health potions. Tooltips explaining checkpoints. Tooltips explaining the signs before the end of the second level.

Art:

Main cutscenes are blurry to me. I'm not sure if it's the ultra resolution or upscaled ratio or if it's just the art. Actual gameplay art looks stylized for your universe. The second level in the cave gets really hard to see sometimes being so dark. Maybe add a small light source to the player so it illuminates just a little bit around player so it's not so hard to see. Brighten the whole background just a bit.

Sound/Music:

Good sound design. Good music quality. Not a fan of the grunt sound every single time I jump though. The music blends into the game, but I never thought about the sound effects. This can be good or bad. Since I don't remember the sound effects, that means I had no lasting impressions of it. Maybe think of a way to make certain actions/sounds more pleasing or addicting to listen to.