Hi there!
This week I continued improving the 3D assets for Assembly RTS.
This is also the first time I’ve used Unity’s VFX Graph for an extended period of time.
It worked great for creating this heat distortion effect!
The updated vehicle textures and building designs:
This is also the first time I’ve used shader graph animation.
It helped me quickly create this light emission effect:
That’s it for this devlog. As always, I’m looking forward to your comments and feedback.
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