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(1 edit)

24 JUN 2023:

- Started creating animations for when the final boss gets damaged.

- Perhaps more importantly, I created a subroutine that handles sprite sheets. For shorter animations, I've found that it's still best to cycle through them the old way, but for longer animations of 100 frames or more, this new  subroutine works splendidly! With sprite sheets I can pack more frames into a smaller space than if I loaded them in individually. For my sprite sheets I've been using TexturePacker which is really nice and intuitive.

- I also discovered (rediscovered?) the Sprite --> Trim feature in Aseprite, so I've been using that to get rid of any unnecessary transparency around the edges in some of the larger images. Simple but excellent way to reduce file size!



QUOTE OF THE WEEK:

"Constraint breeds creativity."                         (I heard this one when I was listening to Episode 71 of The Game Design Round Table podcast.)

Thanks for reading and have a great rest of your week!