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Yeah, I'll look into it; thanks for the additional info.

Edit: So my first few straight-forward attempts haven't reproduced it.

When you go to reroll the character, what does the "Wealth on reroll:" say? I'd expect it to say "Gold 0 (5 / 10)" and that you'd have 5 gold to spend after you reroll.

I'm leaning towards implementing the Save String Export/Import stuff when I get a chance tonight so that you could export a save and I can take a look at it.

Well I'm unsure what happened because I didn't clear cookies but my save is gone so. I'll just play again and if I experience it another time I'll notify you.

I appreciate you putting the time and effort into trying things out and letting me know what happens.

I made another post above about the lost save files: unfortunately, updating the game has meant the old versions saves got lost. There is a potential work around to skip the prologue (explained in the post), so hopefully that helps.

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I had the same thing happen as well.  It had said Gold 0 (4/10) for me, one moment.  Do you want me to send my save as well?


Or I lose the thing due to restarting with skipping the prologue.  :/

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Yeah, if you have a save that takes you to 0 gold after a reroll, that would be useful. I still haven't seen it though I admit I'm focusing on other things at the moment.

No worries, I'll give you an update if I get it done the same way!

And.... I can't export the save due to this happening.  Oh dear.

Ooof. Thanks so much for trying. Out of curiosity, did you try to use the scroll wheel to move down the text? You don't seem to be getting the exact error I've been seeing, but it is similar (I see a "Invalid conversion to integer" error).

I have been able to scroll the text to the bottom by clicking the scroll bar and dragging it down. But obviously the mouse-wheel thing is annoying; it has always required a restart for me.

The disappearing-export-string-screen fix I have has also appeared to fix this issue. But I'm currently planning on holding off on another build until I have more to present; I wasn't too happy with the v0.2.1's content + effort/testing coverage to new errors ratio.

The scroll wheel is what made it crash, actually.  A pity, really.