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I got it to work, so it seems that your Linux build for whatever reason does not have execute permissions. (I've encounted this with a few other Godot games) In any unix environment (Windows Linux subsystem would work), you can run `sudo chmod +x APPFILE.x86_64` and that'll fix the issue.


Btw, good game, it played pretty well. I stood on the sides of the walls a few times, but I'm not sure if that was intentional or not. lol

The standing on the walls was... unintentional, but allowed to stay because it was too hard to fix and not a big deal. Is it possible to give it permission to run from Godot?

I think it tries to by default, I'm not 100% certain what causes the file to get improper permissions. I make my builds via Linux command line, so I've never had that issue.