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Fun game! Haven't played something like that in quite a while, so that was a pleasant surprise. Music and art is great, made for terrific mood and I was scared the entire time haha. There's some slight design choices that i felt weren't the right ones, but it didn't stop me from completing the game, overall it's pretty solid and definitely a big achievement for someone that just picked up a game engine iirc.

So I for some nitpicks about the design, I wasn't sure what corelocked meant at first, later I realised it's a different name for classic overheat situation, I felt that with how your bosses were implemented, it's just a punish mechanism against players. I wouldn't be against it if your bosses didn't have timed window when they can take damage, if you screw up with overheat you're denied the opportunity to fight. That's my first thought about it, the system probably just need some value tweaking to feel better, but it's aight at the moment.

Thanks for making great game! :D

(+1)

Thanks for the review! I had a lot of fun making the game, so I'm glad I took a first step in game development. 

The overheating gun has definitely been a mixed bag for people. I think most players missed the 'overheat reduction' upgrade, which can be found before the 2nd boss. If you missed it as well, it would explain issues with later bosses. I would agree that the overheat itself is probably too long. 

I think I'll add a map to suggest paths which the player can explore. Hopefully more people will find it then haha. 

I actually found the upgrade, it does feel much better with it, but I still managed to overheat on last bossfight somehow, just for the record