Hehe! Sorry you were frustrated! Part of the goal of the demo is so you’re interested enough to play on release. :)
Also, many of the paths in the demo tend to err to the darker side, which coincidentally also happened to be the first paths programmed and made available publicly very early in game development.
The darker paths being in the demo specifically was intentional, because I do want the demo to reflect that portion of the game so people know what they’re getting into before they buy it. Don’t want anyone to feel like it was a bait & switch.
As for the warnings, 100% correct. The warnings apply to the full, completed route of each character. I did not modify the game GUI or warnings for the demo. That’s another element of making sure the player knows what the full game will include.
Thanks for the feedback on the main character. I’ll keep that in mind as I’m polishing the game for release. I don’t want any specific choice making the player hate their own character, so there could be room for improvement there. :)