TLDR: Great UI design and artwork, lagging behind in balance and difficulty options, and poor in accessibility options/rewards for beating the game. 10 dollars is not worth the game in current state: though this game holds plenty potential to become INSANELY better.
Hi! Before I start: I want to clarify that this entire review is made because I genuinely love your work. I've been following your art for years (even before your original account got hacked) and LOVE Overwatch. It's one of my hyperfixations and I've been making content for the game for over a year and a half with my video editing skills on my main account. I would absolutely LOVE to see this game reach its potential because the Overwatch x Fat Fetish market is so barren. None of this criticism is personal in anyway and I only state it because I want this game to grow, and it has a lot of growing pains.
Difficulty:
I read some comments before playing about how the difficulty should be scaled down, and I am conflicted with how to address this. On one hand, the proper strat with Overclock basically makes it to where you only need three minutes to properly set yourself up before difficulty is trivial. On the other hand, not knowing how overpowered Overclock + EMP is makes the game literally impossible to beat. I tried various strategies and I couldn't get them to work without using Overclock + EMP.
If you want the difficulty to be more balanced, it would take some major reworks with the rewards system for several plugins to make them all a bit more balanced relative to each other. A lot of work is gonna be needed to make this game not too difficult without making it trivially easy.
Gameplay:
A minor gameplay change that would make things better is if the copy would not go away after a single use. If it were spammable, the entire game would be tremendously more enjoying to play as I would no longer be constantly frustrated at a minor spelling error I made: ruining the flow of constantly spamming buy or enhancing plugins. I could see how this would be intentional, though, as to avoid copy pasting a full line into the typing area over and over again, but surely there has to be some work around for that without taking away this feature.
Now I want to get into each individual plugin. This will be by far the longest part of the review but I also think it is very important. Line enhancement and First Letter are great starters. Like most AFK clicker games, you have the clicker that takes a lot of manual work but is rewarding early game, and this accomplishes exactly that. Random Word is a good idea, but terrible execution. The entire point of it is that it will reward typing skill for extra points, and even more points when upgraded. This doesn't work, though, because every time you finish typing a prompt, it will reset the reward for each thing typed ENTIRELY, even if you have it upgraded extremely high. This is fundamentally broken because it rewards slow typing as to not avoid resetting the reward counter, which is against the entire point of the game when you have a limited amount of time to complete the level. All in all, it's essentially useless. Auto Hack isn't as bad, but it's also pretty much useless and a waste of points. It gives free points, but I never bothered upgrading it because the points needed to enhance it were no where near the points it gave back, which is a common theme through out almost all of these. Mainframe, in my opinion, was the single worst plugin by far. At least with Random Word you could let the reward counter build up and get a tiny boost in the end game. With this, the amount of time spent investing in this could could be better spent typing for EMP or Hack Market. Speaking of, Hack Market was the main money maker of this game, and is the only reason that you're able to build up the points required to actually beat the final stage of all the girls. It's a shame that the only way to get the points required for beating the final stage is entirely RNG reliant, but that is only a personal preference on my part because I love when skill is rewarded and RNG is not the main way to win. Trojan is the second best money maker in the game and is what you'll use to get currency to invest in the hack market. It's the most well balanced plugin in the game. Not game breaking, but not useless either. EMP is the second strongest plugin in the game, and it's extremely useful. The ability to stop the timer makes the entire game so much less stressful and I think is necessary in a game where the score requirements are so high.
Overclock is the strongest plugin in the game, hands down. Without Overclock, this game is literally impossible to beat and is the only reason Mercy (and maybe Dva?) can be beat with the current balance of the game. Talking about Overclock's interactions with every other plugin would take too long, so the only ones that matter are Hack Market, Trojan Horse, and EMP. Overclock x EMP is the strongest combo in the game and turns this from a difficult game of combining ideal strategy with great typing skill into a waiting game of "Wait for Trojan to give money while investing in Hack Market." You can make this faster by skillfully weaving your Overclock from EMP to Trojan and than back to EMP, but its essentially broken. Overclock x Trojan is, once again, the most balanced use of Overclock. It allows you to get more money reasonably and creates a sense of urgency while using. Overclock x Hack Market is a pleasant combo for me because of the RNG factors that Hack Market uses. Hack Market's entire thing is that you just have to wait for the low prices to buy and high prices to sell, and Overclock gets rid of this because it allows you to accelerate the market's RNG so you can brute force the prices you want.
The entire strat of the game is using Line Enter and First Letter to beat first stage: then Trojan Horse and Hack Market to beat second, then weaving your Overclock between Trojan and EMP to invest in Hack Market to finally get that big boost of money required to beat the third stage. Honestly not a bad gameplay loop and I found it extremely rewarding to figure out this strat. I think the gameplay excelled the most whenever you were experimenting to find the meta while thinking of this game less as a typing game and more as a puzzle/resource management game through the medium of a typing styled game.
Overall, I actually enjoyed the gameplay. I thought it was challenging and rewarded proper usage of your overclock onto different plugins. It fell off heavily because some plugins are entirely useless after the literal beginning stage, but the main impression I got overshadowed the downsides. Good work, Metrack!
Accessibility/Aesthetics:
This game excels in aesthetics. I love the art of the characters at all stages, and the UI looks great. This game peaks when looking at all the panels for the enhancements and the minor details that went into the gameplay screen. This is also unfortunate that some of the most immediate glaring weaknesses are the broken font and text that makes up the reading of the UI. Lines are unevenly spaced in character bios, the font is constantly going outside of the boxes, and the random word enhancement has the words going outside of the box where it is difficult to read. I saw that there was a fix for this by downloading a font, but I think it's unfair to expect the players to do their own bug patching. All of these things could be ignored on their own, but the combination of it all shows that there are clear issues that I see you have tried addressing and I have high hopes that they will be fixed soon.
Music can not be changed once you enter a gameplay section. I figured "eh, why the hell not" and kept the music on before entering the final level and realized that once I started to get annoyed by it that there was no way to turn it off without resetting. So I entered the Mercy stage thinking "Well, I'll just restart the game since there is no way to exit the gameplay once I've entered" without knowing I would have just lost over 1+ hour of gameplay. There is absolutely no save system once you exit the game and this isn't communicated to the player before he exits, which is a major issue. This can be excused now because the game is smaller, but whenever you eventually add more characters or expand on this system in any way it will get exponentially worse for the player experience.
The entire point of the game is to complete each girl's level. The reward for doing so is unlocking their next weight tier, but upon finally unlocking the final tier: it's short lived because a single button press brings up a giant "VICTORY" screen which you cant remove without going back to the level select screen, defeating the entire purpose of getting to the final weight tier because you can no longer see it due to a lack of a gallery. This issue can be entirely fixed with just a simple gallery, and I think that's probably the next thing you'll implement since it'll be very requested.
Conclusion:
I'd say for a fetish game, this was actually really enjoyable. The UI looks great, artwork was fantastic, and the puzzles aspects felt awesome! Unfortunately, this game is absolutely not worth the 10 dollar price tag. Until there is more reward for beating the levels (Gallery, More characters, better fanservice with text from characters or interactions), more accessibility options, (Saves, Pause menu, fixed text) and more balance between plugins (Overclock breaks the game, some plugins are entirely useless) then this game is more around the 3-5 dollar range.
I also understand that artists are 100% entitled to pricing their work at whatever they feel is best, but if you're going to ask for feedback then I think mentioning the price is essential for a proper review.
I'm really glad to see Overwatch getting some appreciation in the fat scene, and I will be actively checking for more developments. I can not WAIT until the next update comes out and I will be downloading it whenever it is done !!!!! Tysm for making this !!!!