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(+1)

Yay finally got around to play this!
First of all, really love the art, it just oozes charm everywhere, and Rhubarb is both adorable and charismatic, I wanna hug him. Heck, even the music is charming, Impossible not to vibe to it xD
Not to mention the intro and ending (wich was also really funni).

Gameplay was also super duper smooth, I took a big while to really grasp the grapple controls, but even while I sucked I was just having so much fun, sad thing that the game ended right after I was starting to actually master it for real, but hey, no problem there x)
Difficulty curve also was very on point, I really did feel like I was learning a little bit more of the techniques at every new room, so level design also has my praise (Altought while on that topic I have to say that there were a few places that felt like blind jumps, wich aren't good, but not enought to really impact my enjoyement that much).

Only real negative thing I have to say is that, this isn't really a Metroidvania, you know? Like, it was very linear and straightforward. Wich isn't a bad thing by itself, but hey, we're on "Metroidvania Month" after all. And having that idea in mind I did try to explore a bit, I attempted to reach a few higher areas that seemed to be openings, but obscure invisible forces blocked my path, wich was a little dissapointing I must admit. Like, no problem on making a linear game, that only affects one of the criterias after all, but if there are places you don't want the player to go, make it very clear that this is the case, never make the use of the evil obscure invisible forces.

Oh also, if you hold the "down" key, Rhub will loop his walking animation while staying in place, but I don't consider this a negative because it was mildly funni.

And I guess that's it! Still super fun game overall. I recorded my run too, so hit me up if you wanna see it.

Unfortunately we only had so much time to do full experience, we'd rather have finished linear game than demo of unfinished branching world, it is what it is :')