Nice, it works fine now.
I kinda like the execution of this game. The darkness gimmick in general sucks, but the projectiles being light sources has a nice dynamic where you need to navigate around them but not too close. That's something certain other puzzle projects lack while designing their hazards.
Player controls are ok at best (slow acceleration and floatiness) and hitboxes could be a bit more generous because in stage 2 (I think) it didn't look like it should hit when trying to stand right on top of the light blocks.
And what's up with all that 1.6GB declared RAM usage? It doesn't look like it leaks memory so I can't imagine what kind of horrors are happening there.