@perseus525 @nujuju299
Edit 26/5/19 - not sure if just something i done with enable/disable so many times while deving, but if i include same file at all it doesnt load random_portaits version (higher in load order). So maybe not just <AddTo X>, since i removed that line in version 0.2
Thats likely a limitation with using <AddTo X> on same target from 2 or more mods (with seemingly any X, though exact behaiviour varies depending on the X). Without knowing the other mods @perseus525 was trying to use, i couldnt say for sure.
Theres also obvious cases where not using <AddTo X> would still end up with disabled mod code, such as the AricsExpansion + Mirror mod, which both implement large rewrites, effectively hiding eachother it appears (only lightly tested)
Ive noted the <AddTo X> bug in my v0.1 of my mod, Minor Tweaks https://itch.io/t/492874/minor-tweaks-mod-v03
I couldnt figure out a fix by myself, like i said the behaiviour varied, but even using -1 on both mods wouldnt merge both, best you could get is one or the other, often times neither would actually merge.
As a side note, Im unsure if this flashed up as a message in the console window, after hitting 'apply' then 'close'.
If you know whether the console window output is saved somewhere, please say, might help speed this up.