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Pretty fun game! Could be brutal at times but not exceptionally so for a precision platformer. Unfortunately my run ended when I entered a bossfight with no means of attacking and the warp to the previous room inexplicably didn't work.

 Aside from that game breaking issue there were also a lot of minor issues with the camera. Looking up and down tended to behave inconsistently especially if I was currently moving up or down - most notably if I held the down arrow while falling in the low gravity area the camera would usually scroll all the way until the protagonist was at the top of the screen and then jitter as it tried and failed to scroll farther. One time though it stopped scrolling after it scrolled about a third of the screen height which felt much better and I feel like was probably closer to the intended behavior... I also had the camera get stuck once, though it was fixed by simply leaving and reentering the room. The camera would also sometimes lag behind the player, especially while moving upwards in the aforementioned antigrav area. And, when I tried to correct for that by manually looking up, I found that I wasn't able to move left or right while doing so, despite those inputs working just fine while looking down.

Overall I didn't get to see much of the game... What I did see was promising, especially the basic platformer mechanics, but everything surrounding those mechanics is definitely a bit rough around the edges.