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(+1)

I like your discovery ideas! In fact, administration load is already a factor on how large polities can grown (though it's kinda buggy right now) so something like bureaucracies and infrastructure (roads, cities) will be needed for polities to grow bigger. The only drawback is that both discoveries depend on having a basic economic model, which the game doesn't currently have. So more steps are needed before I get to implement these.

Colonial administration I think would work better once I get to implement more complex forms of governments beyond tribes. For example, colonial administration would be great to form maritime empires. Though that's not so far of. I think I'll be dealing with some form of imperial administration in version 0.3.4 or 0.3.5.

(+2)

Good to hear! Keep up the great work dude.


Also: I love the new features for editing world maps, but the options that we used to have, like setting the bast altitude/sea level is painfully missing, for instance,  even with the altitude adjusters that we have now, it still takes way too much time to create a mountain planet. Just as a request, can we get the older generation options (even for loaded height maps, setting the sea level right off can help so much since loaded heightmaps sometimes have issues with that) and then we can edit the world? 

(+1)

Hmm, That would be easy to change. I'll add it to the list of requests for next version. And, if I miss it on the next release please remind me to patch it in right away :P

Also, I'll probably revisit the map importer since I don't like the default behavior myself that much.