The game works for me. The only thing is the game area is stretched far past the boundaries for the playable area, making a large grey area where things spawn outside the area. I made my game with godot some I'll lend you some advice. I believe the solution to this problem in godot is to go to Window in project settings and under the Stretch section, select disabled for Mode and I think that should prevent the game area from being stretched unintentionally.