ZED ZED ZED, YOU'RE STILL NOT DEAD!!!
I was wondering when you were gonna post a new game. The night before you posted this one, I was actually thinking about you and when you would come back and it looks like it got willed into existence, so that's amazing. Once again, you have made another game that always keeps my heart racing, so I'm ready to talk about it once more.
Let's talk about characters first. I enjoy your usual designs for characters, a nice thicc lady, and this time it's someone who resembles some mythical creature, which I don't know about. I wanna say manticore, but I'm probably wrong. I like Deborah as a character, mostly because her attitude fits along a lot of the characters in your games. Basically the town which I assume it the exact same town that all the games take place is in, happens to be filled with hardworking people getting the worst possible scenario, and every time it happens they go "FUK WE BALL". It cracks me up every time. Even the broadcast warning had me go "aww shit here we go again. I'm just a regular hard working woman, working for a shady and terrible company, while woodland creature number 27 tries to kill me again." Still, it's always funny just to see that these characters are just willing to survive a long night just to earn another paycheck to keep the lights on in the house. I also like Sammy. He's a snake and a supportive one at that. Love the little guy.
Heading into gameplay, I like this new concept you pulled out, which is basically delivering online orders through a computer. I have a batch of orders and I basically need to process them in the computer has some woodland critter gets into the house. The gameplay reminds me of the Vermand Curse, where you basically do certain tasks to keep the monster away while doing something else on the side. Rather than waiting for a specific time to give medicine, I have to fill out orders before 6am. Btw during my first run, I wasn't sure if the monster would constantly keep trying to get into the house, but I was assured that the flickering lights would only cause change in things. At the end of the first run, I was able to survive, BUT I didn't complete my last order and got fired. BIG L. Still, like most of the games, as I progress, things get more harder as they go.
I think the amount of time to complete everything to stop the lights from flickering is very generous, too generous if I might add. If you had added a hard mode, I would say just add more things to do and make the time to complete them even shorter. I counted about 10 flickers before I had failed, and I think that's a bit too generous in my opinion.
In terms of the horror factor, well goddamn you always keep my heart racing with some of your games. The monster is honestly terrifying. I hate the fact that you never get to see it fully because it's behind the window or door or it's too fast, but that's what makes it scary. Only catching a glimpse of your monsters is always so scary and the fact that you don't get to see it when it gets you is also scary too, but upsetting cause I don't get to see it all.
Note: I would like to see a possible section for models to look at in future games cause I'm interested in what you make here.
Continuing. The fact that you never put music in games, just makes me more anxious. Instead I get some humming background noise which barely helps me at all. The shadow jumpscare during the final batch fucking got me, which was awesome because you barely add jumpscares, but it's nice to see once in a while. Like I said earlier, barely seeing the creature behind the window door, and while it's running was a nice touch as well.
Heading towards the future, I'm very curious as to what goes on within the companies that your characters work for. They always seem very sketchy and they basically have no moral for human rights, so maybe we'll see something there. I'm kinda hoping to play a game that takes place in a bigger area, like and office building or something because most of your games that place in a small area, except for Fish tale, which I did love.
Anyways Zed, another nice game, and I'm hoping for more good stuff from you. Take breaks, enjoy your work, and I'll be hoping to see you next time.
Your number #1 reviewer,
BasedBoi