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Very cool game, I love the pile of brass that builds up as you play through the level!

  • It was fun to notice myself getting gradually more adept at the controls (there are quite a few) and having more fluid and natural flow/gameplay. I think it'd be very fun to watch a glitchless speedrun of the game.
  •  The amount of platforming mixed in with the actual shooting enemies part is excessive for my taste, I felt like it just kills the "trance" I would be in while killing enemies, it's like I would go from pure unadulterated fun to "oh right, I'm playing a video game and I have to finish this level", but maybe that's just because I'm bad at the platforming aspect. The GEDG level was much nicer in this regard.
  • I wasn't initially sure if the swarm of flies was a visual effect or enemies you're supposed to kill.
  • A more visual indicator of when the flying bugs are attacking the player would be nice.
  • I gave up on killing the void lord (I got pretty close though!) because I had to restart the level every time I died, I just didn't want to do the platforming parts again after having already done them a couple of times, maybe that's just because I'm bad at the game and that you're not really expected to die in that level.
  • The chainsaw could use some animation to show it's active, but I assume that's still work-in-progress.
The amount of platforming mixed in with the actual shooting enemies part is excessive for my taste, I felt like it just kills the "trance" I would be in while killing enemies

That might depend on how you play. I get into flow state from platforming and shooting at the same time, and usually everything dies along the way or I do an additional cleanup after already getting through a section of a level. The jarring situation where enemies are killed first and the flow breaks down is a very useful insight. Thanks for playing.