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What and end! Totally unexpected.

Pretty good aesthetics, atmosphere, and characterization. When I figured out the recipe puzzle, I thought it wouldn’t work because Scotty took the mug, but then he shows up just to give it back. That sequence was simple, but it felt amazing and kind of relieving (for a few seconds I thought about starting the game all over again).

The first puzzle felt weird because you don’t expect to have to click on the flashlight to change its light direction (for me, it was kind of lucky to figure it out), but it made sense anyway (and it’s an interesting mechanic).

The deciphering puzzle was my favorite (because I love deciphering puzzles). And moving the picture, along with sorting the pills, allowed me to better appreciate Tim’s personality. Speaking of characters, Karen… was so irritating. You guys did a really great job with characterization (it’s a shame I can’t put more stars in that category), and as @Powerhoof wrote, using puzzles to build the characters is a clever way to present them. I felt sad for Sam, even though I did not get to meet him; even though he was a robot.

I had a great time playing your game!

(+1)

Thank you for your kind words. It's music to our ears.