A cool starting point, I'd say! I think it lays solid groundwork for a more puzzle-like game where you have to get to the can of beans in the fewest number of leaps? Reminded me (very) loosely of Intelligent Qube on the PS1 with its aesthetic.
Areas for improvement would be more obstacles / challenges and something to tie to the bean-collecting together with the falling lol, but I do get that it's hard to develop features fully in a short jam. Overall cool entry!