Impressed with how robust the skill tree is for such a small game! Really enjoyed the "digital dashboard" kind of aesthetic as well. A shame there wasn't any music or anything to add to the experience, though!
Naturally, it's only a starting point, but I would say that it feels kind of tough to get started enough to earn the fall power necessary to buy skills that'll prolong your playtime. Could just be I was unlucky, but maybe as a tutorial stage / beginner's section, you could make the blocks not randomized to start so that the player can build up some fall power and better adjust to the controls?