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Impressed with how robust the skill tree is for such a small game! Really enjoyed the "digital dashboard" kind of aesthetic as well. A shame there wasn't any music or anything to add to the experience, though!

Naturally, it's only a starting point, but I would say that it feels kind of tough to get started enough to earn the fall power necessary to buy skills that'll prolong your playtime. Could just be I was unlucky, but maybe as a tutorial stage / beginner's section, you could make the blocks not randomized to start so that the player can build up some fall power and better adjust to the controls?

(+1)

Thanks for the feedback, really appreciate it!
Yeah, since this is one of my first times doing this, i did find it somewhat difficult to balance the game. I kept making tweaks to it but I couldnt get it perfect, so I had to leave it as is. It's also the reason theres no music, as i don't have any experience with that stuff yet, but for my next submission I'll definitely try!