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(+1)

Nice visuals.  Are you doing a falling-sand fluid sim for the shells?

The platforming and spirit mode are tricky!  In particular, it took me some time to figure out what spirit mode even was...  the room with the tutorial in seems a bit small to build up the required speed?  Clearly I was doing it wrong, somehow...  
Killed the void lord (just barely!) by wall jumping up above him and hovering in the air at the top of the shaft shooting down.

Fun game!

You mean like those old pixel sand simulations and noita? I use a different method. It works by splitting a level into a set of pillars that hold amounts of liquid and calculate flow to its neighbors. It lacks some aspects like proper vertical flows, but it's fast and easier to render.

In the tutorial you need to be at the top of the vertical shaft (if you hover from the ground you should have just enough height) and then quickly hold down + shoot up. I'll try to give it more space.