SoulLink AI Alpha 0.9.13a version is available for testing.
- Added automatic usage of nav mesh obstacle on stationary AI
- No longer creating a Mixed Attacks attack set if there is only one ability group
- Fixed issue with missed ability usage causing AI to never attack again
- Fixed issue with abilities that can't be interrupted, but were having hit animations applied
- Fixed issue where AI was equipping default weapon set on StartCombat
- Fixed debug log message that seemed to indicate combat was starting every time AI moved closer to target
- Fixed hit animation causing AI to get stuck
- Added TaskDelay task as an alternative to using Delay Next Task field
- Refactored wandering system so it runs independent of the task scheduler.
- Added runtime information on TaskScheduler component to help with troubleshooting
- Fixed orientation of Location marker
NOTE: You may install on top of previous version, but please backup your prefabs and databases to be safe. Please see the upgrade notes document in the testing channel on discord for important upgrade information.