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(+1)

pro:

  • pretty good execution as far as gameplay/mechanical basics and controls
  • good aesthetics
  • solidly on-genre
  • pretty well on-theme i'd say!

con:

  • a couple of crashes, once on a reload I think and once when trying to reach the end of the game

conceptually kind of wasn't my thing. not terribly by any means, but i suppose it might have done to have a game be slightly brighter or otherwise more quickly readable if i'm going to be chased fairly constantly by enemies that one-hit me

Solid overall. Really dug the aesthetic and mood and controls were good. I would probably urge you to rethink the combo of central enemy mechanic and the un-lit-ness of most of the game.

Thanks for the feedback!
I'm still investigating the issue that causes the crash, the frequency it happens seems to vary from player to player and it's rather difficult to track down as it only happens in release builds. The save and load system was pretty rushed so I'm assuming it might be related to that. This is the first report of a crash when reaching the end screen though, I'll look further into it.
I'll take what you said into consideration. There was actually some sort of radar mechanic that was originally planned to be in the game that would let you see the whole room for a moment, but I thought it felt somewhat off in relation to the gameplay overall; I couldn't figure out an interesting way to limit its use and make it more meaningful back then and I was running out of time, so it got cut. I might definitely rethink it in case I keep on expanding the game.