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(+1)

Sounds cool!

There's nothing in the rules that separate aerial vehicles from ground or water vehicles, as it's assumed that those aspects would most likely apply narrative differences to an encounter rather than anything mechanical (and if it does it'd be simple enough to make a table call)

The rules mainly deal with a speed mechanic and how that affects everything else - Aiming at something going faster than you, ramming into something, getting into an accident, etc.

So although I can confidently say that while it would work for flying vehicles, you'd have to hack it if you wanted to add any additional floaty meat to those areas. 

Hope that helps!

(1 edit)

Ah, understood! I'm luckily no stranger to hacking so I'll see to it once I'm able to snag a copy for myself as, my intentions aside, these rules sound quite helpful to have regardless- thank you!