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(5 edits)

Tested it quickly on my work machine. An intel iGPU, so test was run in a 1280x720 window at a horrendous framerate, but seems like the bug is still there. Screenie below.

PS: First launch showed me a black screen for minutes after the unity logo, compiling shaders no doubt. Started quickly the second time.

EDIT: Errors in Unity's Player.log, maybe due to the iGPU?

The referenced script on this Behaviour (Game Object 'Light') is missing!
(Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)

and

OpenGL Error: Invalid texture unit!

(Filename: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)

The same problem on my gaming box with AMD graphics, errors and all.

Unfortunately, I am having the black fog on my system, too. The framerate seems fine but I cannot see anything until I get very close! AMD FX-9370 w/ 16Gb RAM, Nvidia GTX 970 with 430.26 driver, openSUSE Tumbleweed.