Tested it quickly on my work machine. An intel iGPU, so test was run in a 1280x720 window at a horrendous framerate, but seems like the bug is still there. Screenie below.
PS: First launch showed me a black screen for minutes after the unity logo, compiling shaders no doubt. Started quickly the second time.
EDIT: Errors in Unity's Player.log, maybe due to the iGPU?
The referenced script on this Behaviour (Game Object 'Light') is missing! (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 333)
and
OpenGL Error: Invalid texture unit!
(Filename: /home/builduser/buildslave/unity/build/Runtime/GfxDevice/opengles/DeviceStateGLES.cpp Line: 72)