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(+3)

Hey all! We're wrapping up week 2 of the jam now and ready to show off a bit more content.

The first week was mostly figuring stuff out, writing a story summary, deciding on artstyle and general vibes, figuring some gameplay elements out etc.

The story summary went through about 3 revisions, we started with an idea that ended up being a little too ambitious so the later revisions took that core idea and scoped it into something more realistic while keeping the same themes and general ideas.

It didn't take us long to decide on the artstyle with Esskaden at the helm, he gave us a couple of potential directions and we all agreed that the more stylized cartoony look in the left was the right one.



I took some time to figure out how to best translate that look into a lowpoly retro 3D look and did some art tests:

There are a few other characters we are using for the jam and have concepts of but I'll show more of that later.

We also started to create some env. assets in that style, most of these are still blockouts but this is the general idea:

We have a bunch of extra assets ready but they're all super spoilery so we're gonna hold off on showing them for now.

We're also gonna have a CRT filter similar to last year so these images are not completely representative of the final look.

Music is also going well, Shabello is working hard on getting a couple of core themes ready this week before tackling level specific ones.

We're not quite ready to show off gameplay systems, we had to rework a few things as our original idea ended up being a little too hard to implement properly in the game jam timeframe while leaving time to iterate and design puzzles so we went with something a little simpler that is getting finished up this weekend hopefully, after that Alli will be focusing on blocking out the levels and puzzles.

The plan is to finish up character assets this weekend and start dialogue and cutscene implementation next week while getting some extra env. asset work done in between. 

Overall I'm very happy with the progress so far, we have a lot of assets but are a little behind on content, hopefully we'll have some of the cutscenes in a first iteration by next devlog.

Until next time...