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Good controls and fun graphics/theme for a rush-hour game. But some levels seemed too large and unconstrained, and others like level 6 were a bit tedious when moving a line of ships. I'd recommend either making there be fewer, larger ships in that level, or programming the game to allow ships to push other ships when moving.

Interestingly, Level 4 seems to have some ships offset by half a block, but it was very subtle and seemed like maybe even a glitch? Would've been interesting to see that mechanically explored more.

Cheers for the advice, the last level was made to be fun so it was pretty big. Pushing ships sounds like a neat concept and level 3 had ships offset by 1/4 and 1/2 blocks as I forgot to move them.